These are the patterns I saw across the whole search, not just the seventeen plates. Each comes with the numbers behind it. Where the numbers are thin, I say so.
Life lives in a narrow band of the rule
The growth curve has a centre μ and a width σ. About three in ten of my random rules had σ less than 0.08 of μ, and not one creature in 9,290 survived with a ratio below 0.063. Every one of the 129 independent origins had a ratio of at least 0.08. A narrow growth curve asks for a precision that rough bodies cannot meet, so they die. Too wide a curve and everything grows, and the world fills. Chan's catalogue shows the same floor; its lowest ratio is 0.054. The middle of my survivors' range also matches his, but my sampling was centred there too, so I don't count that as agreement.
Life starts at the edge, a little more often
I guessed that bodies would condense most readily where a rule is poised between dying out and spreading everywhere. Soups placed at that edge did produce a separate body about two and a half times as often as plain random soups (1.50% against 0.59%). The effect was real but modest, and finding the edge cost seven trial runs per rule. Most soups, edge or not, still came to nothing.
Stillness is the common state, and single rings make movers
Of the 129 creatures that arose independently, 104 stayed where they were born and 25 moved. Rules with a single-ringed kernel produced movers in 11 of 21 origins. Rules with two, three or four rings produced movers in only 14 of 108. More rings give the rule more ways to hold a shape in place.
Movement can be reached from stillness in small steps
The Pearl, the Flicker, the Wheel and the Rambler all descend from discs that never moved. In the Pearl's line, movement appeared at the seventh generation and then quickened over seven more. Each step changed a parameter by a few per cent and carried the parent's body forward as the child's seed. I did not see the reverse often enough to measure, though one descendant in the Pearl's line did stand still again. The search rewarded difference, not speed, so it never selected for faster creatures. They became faster anyway.
Two kinds of flesh
The still creatures are mostly solid. Of the 40 that I examined closely, 25 had fewer than a fifth of their cells at an in-between value (median 9%); the rest sat pinned at nought or one, and the clipping step in the rule holds them in shape. The movers are soft: 12 of 13 had at least a third of their cells graded (median 59%). The exception is the Pip, which barely travels. A body that moves has to keep remaking its leading edge, and that seems to need graded values. Twelve of the still forms are soft too, so softness allows movement but does not cause it.
Chaos is common, and it does not kill
Of the 53 creatures checked at length, 20 are chaotic in the strict sense: a difference of three parts in ten billion grows until two runs no longer resemble each other cell for cell. That includes 10 of the 13 movers. These creatures still persist as recognisable forms with steady average mass, and the browser and my own program agree on their averages even after their details have parted. The orderly gliders, which repeat themselves exactly, are the rarities: Orbium, the Comet, the Wheel and very nearly the Pearl. The line between the two kinds can be thin. The Bellows and its chaotic child differ by 0.6% in μ and 4% in σ.
Most meetings are fatal
I staged 101 meetings between pairs of identical creatures, covering 44 species small enough to meet fairly. In 42 of them the collision spread over the whole world, and in 20 both creatures vanished. In 12 the pair fused into one body of a new size, and in 7 into one creature of the original kind. Only 9 ended with two of the kind still present, and in 11 the pair never touched. Surviving alone, which is what the search tested, says little about surviving together. Most species in this garden persist only alone.
The grid is a hidden part of the rule
A whole family of survivors, the Lattice Mazes, has insides patterned more finely than the kernel can resolve. They live because the world is made of square cells. They came from short kernel radii (8 to 10 cells) and passed every test I set. Persistence and robustness were not enough to tell real Lenia life from a creature of the grid. That took looking at them, and a measure of texture I added afterwards. A future search should test for this from the start, for instance by re-running each survivor at double resolution.
What I cannot say
Most survivors are descendants of a few early finds, so these patterns describe the neighbourhoods those finds opened up. They do not describe the whole space of rules. The counts of independent origins (129, of which 25 move) are the fairest sample here, and they are small. The comparisons above are as reliable as those numbers allow, and no more.